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TileSetGenerator Download Low Mb

Updated: Mar 25, 2020





















































About This Software Make tilesets for your games in minutes.Main features:Automatic tileset generation: Rectangular tilesets Isometric tilesets Hexagonal A tilesets Hexagonal B tilesets Platformer tilesets Resize tileSelect the number of columns in tilesetChange the distance between tiles in the finished tilesetMix smoothness for tiles (rectangular, isometric and hexagonal)Reload tile in the finished tilesetChanging tile position in tilesetSelects the background color (transparent for .png)Saving and loading project .tsg Saving the finished tileset to .png or .bmpThe program generates tiles from textures (by means of the built-in masks). You can select how many textures will be mixed (1-4). And of course you can select any textures you want.Then program merge this tiles into tileset and you can rearrange position or number of row/collumn if you want.All tiles can be used for commercial purposes.Yes, you can save to PNG and use the output from this program in GameMaker, RPG Maker, Construct, AppGameKit, Tiled Map Editor,... 7aa9394dea Title: TileSetGeneratorGenre: Design & Illustration, UtilitiesDeveloper:Aleksandr KotukhovPublisher:Aleksandr KotukhovRelease Date: 22 Nov, 2017 TileSetGenerator Download Low Mb 2d tileset generator. 2d tileset generator. tileset generator online. tileset generator online Literally just bought this and worked with it for like five minutes, but I already suggest it for any indie dev who is working with their own tiles. The interface is fairly easy to work with, and produces nice results right out of the gate.The saving functionality is a bit annoying as it keeps asking where to save the file, even if you had just saved a moment ago. That needs to be changed to automatically save over the last file when still working in the same file, or at least be made an option.You can choose to mix two, three, or four tiles in rectangular, isometric, or platformer mods. However, there are no other options that change how the mix occurs. This will result in the mixture looking exactly the same as anyone else who uses this tool.The only options available for saving the tileset are BMP and PNG. For most developers this will be fine, as we tend to use PNG for most game artwork. But I'm sure there are some devs who would prefer to work with GIF or JPG.The first real complaint that I have is that when you move a tile, it shifts all other tiles behind it, when I feel that it should swap tiles instead. This would make it easier for developers to control the layout of the tiles such that they visually make sense.The second complaint that I have is that it does not generate thin paths. There are tile options that are not included in the generated tileset. For instance, it does not generate any tiles that are surrounted on three or more sides, nor does it generate tiles that are surrounded on opposing sides. That of course does limit how the tiles can be used substantially. For example, I often draw small one tile wide streams on my maps, but that can't be done with tilesets generated by this software.The last issue, is more of a feature request. In its current form it requires you to provide two images. It would be nice if we could create a mix with just one tile, leaving the unset portion as transparent. I thought you cold do this by supplying a transparent tile, but it sets all transparent portions to black. Sure you could easily remove the black using a image editor like Paint.NET, but that wouldn't work if the supplied tile contained black in it.Even with the issues that I mentioned above, I would still recommend this tool to any developer that is working with tiles, as it greatly reduces the amount of work needed to produce a decent looking tile map.. Literally just bought this and worked with it for like five minutes, but I already suggest it for any indie dev who is working with their own tiles. The interface is fairly easy to work with, and produces nice results right out of the gate.The saving functionality is a bit annoying as it keeps asking where to save the file, even if you had just saved a moment ago. That needs to be changed to automatically save over the last file when still working in the same file, or at least be made an option.You can choose to mix two, three, or four tiles in rectangular, isometric, or platformer mods. However, there are no other options that change how the mix occurs. This will result in the mixture looking exactly the same as anyone else who uses this tool.The only options available for saving the tileset are BMP and PNG. For most developers this will be fine, as we tend to use PNG for most game artwork. But I'm sure there are some devs who would prefer to work with GIF or JPG.The first real complaint that I have is that when you move a tile, it shifts all other tiles behind it, when I feel that it should swap tiles instead. This would make it easier for developers to control the layout of the tiles such that they visually make sense.The second complaint that I have is that it does not generate thin paths. There are tile options that are not included in the generated tileset. For instance, it does not generate any tiles that are surrounted on three or more sides, nor does it generate tiles that are surrounded on opposing sides. That of course does limit how the tiles can be used substantially. For example, I often draw small one tile wide streams on my maps, but that can't be done with tilesets generated by this software.The last issue, is more of a feature request. In its current form it requires you to provide two images. It would be nice if we could create a mix with just one tile, leaving the unset portion as transparent. I thought you cold do this by supplying a transparent tile, but it sets all transparent portions to black. Sure you could easily remove the black using a image editor like Paint.NET, but that wouldn't work if the supplied tile contained black in it.Even with the issues that I mentioned above, I would still recommend this tool to any developer that is working with tiles, as it greatly reduces the amount of work needed to produce a decent looking tile map.

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